Tier List

Dan FFA Weapon ranks for street FFA

Tactical Shotgun, Double Barrel, spawn shotgun, revolver, and knife — community roles, not official DPS.

Last updated:

Dan FFA Roblox Weapon Tier List

This page is the per-gun half of the Tier List Hub. Ranks are a September 2026 community reading of the Change Gun menu, HUD slots, and street videos. Dan FFA Entertainment has not posted a damage table. We will not invent pellet counts or time-to-kill. Dan FFA released on June 28, 2025. Matches are 30-player free-for-all, not a cooperative campaign. You spawn with a shotgun, a revolver, and a knife, then you buy or swap around that kit.

Loadout UI (from a real screenshot) lists slot guns as Revolver, Double Barrel, and Tactical Shotgun, plus Change Gun, Spawn with Knife Enabled, and Spawn with Soda Enabled. HUD bars in public footage often show a shotgun, an SMG or tactical, a revolver, a knife, and food. Treat the tactical/SMG slot as the close-range shotgun family, not as a secret fourth primary we named ourselves.

The fight loop is range guns, melee finish, E stomp, G grab, X macro. Learn that loop in the combat guide and the controls guide before you argue S versus A in Discord.

S-tier: Tactical Shotgun and close-range shotguns

Tactical Shotgun is the street-fight default. Alleys, doorways, and sidewalk stacks in a 30-player server happen inside shotgun distance. We are not quoting DPS. The rank comes from winning HUD layouts and a map of tight blocks, not a long-range trainer. Keep it in the slot you can swap to without thinking. If cash is tight, do not sell it for a trail color.

Stomp plus grab is not an S-tier weapon. It is finisher tech after the shotgun (or knife) puts someone down. See stomps. You still need a gun that creates the down.

A-tier: Double Barrel, starting shotgun, revolver peeks

Double Barrel is the buy when you want a harder close burst and you already understand reload timing. It is not a sniper. It is a louder shotgun for the same sidewalk. Buy it when you have cash from stomps and you are dying because the spawn shotgun ran dry in a stack, not because you missed a 40-stud peek.

The starting shotgun stays A-tier. New players over-buy. If you just left Getting Started, play ten lives with the free shotgun before you open the shop.

Revolver is the mid-peek gun. Use it across a street or off a stoop, then swap back before you walk a corner. Maining revolver into a six-person pile is a role mistake, not a hidden stat.

B-tier: knife as closer, food as sustain

Knife / melee is the ammo-empty closer, not a primary. Enable Spawn with Knife Enabled so you always have it. Swing when guns are dry or the target is already cracked. The combat guide covers the swap.

Food (and soda, if Spawn with Soda Enabled is on) is sustain, not DPS. Eat after a trade. VIP food is consistency, not a new weapon—see game passes.

C-tier: bullet colors, emoji, stomp effects

Shop cosmetics—bullet effects, stomp effects, emojis, bullet colors—and the trading tab that moves them are fun. They do not change who wins the sidewalk. Rank them C. Spend cash here after the gun slots you actually shoot are set. If a trade offer is a skin for your only shotgun buy, decline.

Shotgun versus revolver versus knife

Pick by distance, not by thumbnail:

  • Shotgun family (Tactical, Double Barrel, spawn shotgun) for corners, stacks, and any fight that starts inside a car length.
  • Revolver for the peek across the street, then swap off.
  • Knife when magazines are empty or the target is already downed and you need one more hit before E.

Reload is R. Macro is X. Stomp is E. Grab is G. Crouch is Left Ctrl. Sprint is Left Shift. Console copies of those binds are on controls. Empty-mag panic is how B-tier knife deaths happen in an A-tier gun fight.

When to buy, and what not to buy

Buy Tactical Shotgun or Double Barrel when the spawn shotgun loses close trades. Do not buy cosmetics first. VIP is armor and food, not a hidden rifle. Codes still listed in August 2026 compensate Muscle Editor, Spawn Knife, Aim View, and old Stomps—not weapon crates. Claim them from codes with how to redeem.

Scripts that auto-stomp are a ban risk: exploiting, package abusing, and stats boosting are permanent. Discord and the group are on official links. Raid days stay FFA: how to raid. Crew boards count stomps, not gun mastery—crews. History sits under Updates.

Lock one shotgun role and one revolver peek. Ignore numbered DPS charts with no UI behind them; trust the slot on your HUD.

FAQ

Frequently Asked Questions

Quick answers players actually search before they queue another FFA server.

What is the best gun in Dan FFA?

For most street fights, Tactical Shotgun and other close-range shotguns. That is a September 2026 community rank from HUD and videos, not an official DPS dump. Details are on this page and the Tier List Hub.

Should I replace the spawn shotgun immediately?

No. The starting shotgun is A-tier. Play it until you lose fights because of the gun, not because of aim. Then buy Tactical Shotgun or Double Barrel.

When do I use the revolver instead of a shotgun?

Mid peeks: across a street, off a stoop, anywhere the shotgun spread is a waste. Swap back before you walk a corner. See the combat guide.

Is the knife a real primary?

No. Rank it B as an ammo-empty closer. Enable Spawn with Knife Enabled, then swing when guns are dry or the target is already cracked.

Do bullet colors add damage?

Not in any public notes. Bullet colors, emoji, and stomp effects are C-tier cosmetics. Buy guns first, then shop chrome if cash is leftover.

Does VIP include a better gun?

No. VIP is medium armor, food, set spawn, 10% HP, and a mask. Compare it on game passes. It does not move a cosmetic into S-tier.