Dan FFA VIP and compensation passes
Spawn armor, food, Aim View, and the August 2026 codes that still require a matching pass.
This page lists only the Dan FFA passes we can name from the live listing and from compensation codes. We will not invent a sniper pass or a god-mode pass because a thumbnail said so. Dan FFA released on June 28, 2025. It is a 30-player free-for-all, not a cooperative campaign. Passes change spawn consistency and quality-of-life. They do not rewrite the weapon ranks. Parent hub: Players. Crews still shoot you: crews.
Known names: VIP, Muscle Editor, Spawn Knife, Aim View, Auto-Armor, Auto-Food, and historical Stomps. If a shop row does not match one of those, treat it as unconfirmed here.
VIP (~399 Robux)
The VIP listing is the one public pass with a full written kit:
- Medium armor every spawn. If you also own Auto-Armor, that becomes high-medium armor.
- Two random food every spawn. If you also own Auto-Food, that becomes four random food.
- Set spawn location.
- 10% health boost.
- Spawn with a mask.
The same listing says VIP is not refundable, and that if the game is deleted, the pass is retained on the new version. Buy VIP to die less to the first shotgun after a respawn, not because you think it includes Tactical Shotgun. Rank guns on the tier list. VIP is pay-for-consistency, not an auto-win.
Set spawn is the sleeper perk. On a 30-player street, picking a stoop you understand beats rolling a random door into six revolvers. Combine it with the combat guide so you leave spawn with a plan, not just a mask.
Auto-Armor and Auto-Food
These two only show their extra value on top of VIP in the VIP description. Auto-Armor upgrades the VIP spawn armor from medium to high-medium. Auto-Food upgrades VIP food from two to four. If you do not own VIP, do not assume they grant the full VIP kit; the public text stacks them with VIP. Food is sustain, ranked B on the weapons page—eat after a trade, do not treat a taco as a primary. Armor is why VIP players look calmer on the first peek. Neither pass is a new gun.
Muscle Editor
Muscle Editor is the pass tied to MuscleEditorCompensation, a code that was still listed as working in August 2026. The code requires the pass. Public lists do not publish a body-slider screenshot with numbers, so we will not invent sliders. Treat it as a character-editor perk plus a compensation claim, not as extra HP. Redeem the string from codes using how to redeem. If you do not own the pass, the code will not save you.
Spawn Knife
Spawn Knife matches the loadout toggle Spawn with Knife Enabled and the code KnifeCompensation (still listed August 2026, requires the pass). Knife is B-tier: ammo-empty closer, not a shotgun replacement. The pass is for players who want the blade on every life without remembering the toggle. Enable it, then read stomps so you still finish with E instead of swinging at a body that needed a stomp.
Aim View
Aim View matches AimViewCompensation (still listed August 2026, requires the pass). Public notes do not publish a degree-of-FOV number. Treat it as an aiming-camera perk. It does not auto-aim. It does not replace controls or time in an Aim Trainer community server. If you buy it, still learn X macro, R reload, and when to swap revolver to shotgun.
Historical Stomps
Stomps is the pass the compensation string StompCompensationFIXED talks about. That code only works if you had Stomps in the old game version. It is a restore for owners who lived through a place move, not a new purchase pitch. If you never owned it, do not paste the code expecting a stomp effect crate. Stomp gameplay (E on a downed player) is free and is the whole board identity of crews. Shop stomp effects are C-tier cosmetics on the tier list. Do not confuse the three: the keybind, the old pass, and the particle.
Compensation codes and what they are not
Still listed in August 2026:
MuscleEditorCompensation— requires Muscle EditorStompCompensationFIXED— requires old Stomps ownershipKnifeCompensation— requires Spawn KnifeAimViewCompensation— requires Aim View
Expired strings that mark history, not gifts: V2, TRADING, NEWSKINS!, FFA!, CharCompensation. Timeline: Updates and V2 Update. Redeem live ones in the cart/inventory Enter Code Here box. Steps: how to redeem.
What not to buy for
Do not buy a pass to skip Getting Started. Armor is per spawn, per buyer—it does not share across a crew. Do not spend the same Robux on cosmetics if you still drop naked into a shotgun stack. Do not use scripts to fake pass perks. Exploiting, package abusing, and stats boosting are permanent-ban offenses.
Official rooms: Discord, group, and the place, collected on official links. Until Discord adds a new name, these seven passes are the list. Buy VIP for the same fight after every death; buy the others only for that perk and its matching code. The pass does not shoot.
Frequently Asked Questions
Quick answers players actually search before they queue another FFA server.
What does VIP give in Dan FFA?
Medium armor each spawn (high-medium with Auto-Armor), two food (four with Auto-Food), set spawn, 10% HP, and a mask. About 399 Robux. Not refundable; retained if the game is replaced.
Does VIP make me win every gunfight?
No. It is pay-for-consistency. Gun roles stay on the tier list and weapon ranks. Armor does not turn C-tier trails into S-tier shotguns.
Which compensation codes need a game pass?
MuscleEditorCompensation, KnifeCompensation, and AimViewCompensation require those passes. StompCompensationFIXED needs old Stomps ownership. List and steps: codes and how to redeem.
Should I buy Auto-Armor or Auto-Food without VIP?
The public VIP text stacks them with VIP (high-medium armor, four food). Do not assume they grant the full VIP kit alone.
Is there a pass that unlocks extra guns?
Not on this list. Slot guns in the loadout UI are Revolver, Double Barrel, and Tactical Shotgun. We will not invent extra pass names.
I owned Stomps on an old place. What do I redeem?
StompCompensationFIXED. It is for old Stomps owners, not a new shop row. See Updates if you are tracking the place move.